Prioritize powers that enhance our attack power, increase the amount and potency of pulse charges, improve fable arts, and increase our Wishstone uses. TL DR (Best P-Organ Choices Abridged)Īfter getting Geppetto back and defeating The Mad Donkey, spend Quartz on P-Organ abilities in the room on the second floor of Krat Hotel. As a bonus, I’ll detail how to respec our P-Organ abilities to try out new playstyles for grinding for Ergo and Gold Coin Fruit. In this Lies of P Best P-Organ abilities guide, I’ll review how to spend our Quartz to build the most optimal character yet. Therefore, to make the most of this fantastic tech tree, we’ll have to spend our Quartz very carefully. From augmenting the way we deal damage, recover Pulse Charges, and guard attacks, each branch of this tech tree offers a fantastic new ability for us to unleash upon foes.Īnd yet, despite this tree’s phenomenal potential, the amount of Quartz scattered in the world is painfully rare, forcing us to scour every corner of the puppet-ruined world to reach the fifth phase of the P-Organ Tree. Indies With Great Accessibility Features.(Grisly stuff, I know.)Īny mood debuff to other pawns is completely offset by the animal meat being put towards making Lavish Meals instead of being used as kibble. Your cannibal will be happy with clothes made of faces. You may want to make 1 complete outfit out of that material first though. (Put this job at the bottom of the list, after your regular outfit production.) Then at the tailoring bench, you could do something like: make duster, using only human leather, do forever. Using only human meat + insect meat, and plants you have in abundance (I choose corn, potato, fungus - leaving berries+rice exclusively for humans), do forever, and anyone can perform this job. Then set up another bill at the butchery table, to make kibble. If you can get a Cannibal who is capable of cooking, even if they have 0 skill, they are an incredible asset to the colony if you have animals to feed.Īt the butchery table, set up a bill to butcher non-colonist humanlikes, forever, and set it so that only your cannibal does that job. If you want you can just not butcher humans or feed them human meat though, cannibals don't mind eating normal food, the trait has no negative mechanics at all, you can just use them as the corpse disposer so your other colonists don't get the mood hit for seeing dead people. The lowered opinion for eating human meat also doesn't stack, so it generally doesn't cause any relationship problems. The penalty for butchering corpses doesn't stack, a -5 mood hit for the rest of your colony for a few days is usually worth it for the resources you get. By butchering raiders on higher difficulties/wealth you can pretty easily feed your cannibal colonists lavish meals made from human forever without risk of running low for another +12 mood boost. They get no mood penalty for seeing corpses making them good for hauling them around, and no penalty for butchering corpses which is a great source of leather and meat. They all stack and can be maintain permanently as needed for a +42 mood bonus. It's a massive mood boost, and a large boost in resource generation by butchering raiders, and has no downside.Ĭannibals can get the following mood boosts: On the other hand, just keeping a freezer for dog food corpses and having him and the dogs haul to it is a useful strategy.Ĭannibal is easily the strongest trait in the game. I did this when I had a quest for a bunch of human leather and there wasn't a mood debuff when my bloodlust pawn did the butchering. One thing you can do if you really really want to make human meat kibble is to send everyone else off in a short caravan. I think people talk them up because it seems cool, but you have to embrace the evil to really make the cannibal strategy sing. He's only 15 so he doesn't have any real skills either, so I was considering whether I should keep him or just banish him.Īs you discovered, cannibals can be useful, but less so when other colonists are bothered by their. With that in mind, I thought I could use him to butcher raiders and use their meat for kibble (And possibly meals for him) The issue I found is that all colonists get upset about someone butchering a human and everyone also has a -5 opinion every time he eats something with human meat. I thought I could use this since it doesn't bother him to butcher humans. Originally posted by JFK_360NoScope:I rescued a colonist who I thought was a good one because he had the "Cannibal" trait.
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